Heartland RP Lore entry: Elemental magic

Elemental magic
Traditionally, Magic is divided into a number of distinct 'elements'; six 'physical' elements, three 'Primordial' elements, and six "metaphysical" elements.

The physical elements include Fire, Ice, Water, Earth, Wind, and Lightning. Metaphysical elements include Lunar, Solar, Shadow, Light, Unholy, and Holy. Primordial elements include Nature (also called life), Arcane (i.e. pure magical energy), and Death.

While these categories are the ones traditionally taught and understood to exist, they are not by any means the only ones or even the most significant ones. Other than many niche elements which exist naturally, Entirely new forms of magical energy have been created over the years by many different groups. Some of the more widespread include a fusion of holy and fire magic by an Andovri kingdom, the creation of what is commonly called 'Blood magic', which relies on lifeforce rather than mana to utilize, and the form of magic native to the interplanar Nether generally called 'Daemonic'.

While it is possible to create new forms of magic, it is considerably more common (and far easier) to splice different elements together. While the results can often be chaotic, powerful magi with the proper preparation can exert influence on the end result, which despite coming from two separate elements is usually a unique element with unique applications.

When these unique forms of magic, both artificial and natural, are applied to reality they can create new substances and creatures unknown to the world. Thus, creating a new form of magic by extension changes the very laws of reality.